![]() ![]() They teach you everything you need to know to open the white door. ![]() As far as I know the green and blue boards have no effect on the actual game world.īut. Having solved those green and blue maze boards, the white door - is still shut? Yeah, not too tricky - although at least one of these terminals was a real pain in my arse. Okay, I think that's enough: you need to hit every one of those little black squares on your path from start to goal. I actually have moral qualms about providing these guides, because this is such a fun game to solve for yourself, but also I very much enjoy earning my living solving puzzles for you: so. I'm sorry this is so annoying for those who just want the answers immediately, but this game is going to be so boring if you don't engage with it. Have I mentioned that I think it's really important to try this for yourself? I feel like this one's much more obvious than the blue board, but I'm going to give you a few lines of spacing in order to avoid spoiling it, if you want to have a go yourself. This board presents a different kind of puzzle to the blue one, and if you've been off chasing secrets you might already have figured out how to solve them. The green maze board is inside the white sort of barn or pavilion thing. Yeah, I know it's super obvious now, isn't it? Anyway, here are the solutions. Here it is: you need to wall the black squares off from the white ones. This is your last chance to experience a truly wonderful bit of brain blossoming.įine. What's happening on the puzzle board? Yes, you're getting the power connected from the start to the goal - but what else? Once you cotton onto it, you'll have no trouble at all. Think about what you're doing when you get a successful result. The first three or four terminals can be solved without understanding the secondary rules - in fact, the solution I provide for the third puzzle is unnecessarily complicated, because I didn't understand it myself - but after that you'll need to figure out what's going on. You need to complete them in order, though each becomes available as you solve the previous one.) (You don't need to exit and enter the board's puzzle interface every time you solve an individual puzzle, by the way on consoles, just move the right analog stick or tap either of the bumpers to move between terminals. Solve this entire maze board with your very own brain, and you'll be half way to opening that door. You'll probably see the blue ones first, as they're in the open, apparently in some kind of field. Trot a little further along and you'll come to a pair of maze boards standing around in the middle of nowhere. Well, actually - it's down the road a bit, in the form of two more puzzles. In any case: the solution, my seraphim, is right in front of you. ![]() Is this a puzzle game (fun), or data entry (work)? The choice is yours. But if you're stuck, we're here for you just try to read along one line at a time, and don't look at the galleries until you're sure there's no other option. You should try and solve this puzzle for yourself it lays an important foundation for later mysteries. You've been solving little mazes up till now, and now here's this complex, terrifying thing - multiple possible start points? Black dots that beep angrily at you and glow red? Black and white something or others? What the heckies! You'll almost certainly see the white door, though - and when you do, it is perfectly okay to feel slightly sick. The Witness: how to open the white door with the blue and green maze boardsĪfter you solve the first puzzle in The Witness, you set out along a path, pausing to take in a beautiful view, and maybe spotting the back of a locked door or finding some interesting things in the surrounding area. I wrote all about my experience as a design liaison working on a project of this magnitude on medium here.The Witness doesn't insist on linear exploration, but that white door is really bugging you, huh? Documentation ensured that this greenfield project was able to be picked up seamlessly by future teams and could be understood and implemented by the stakeholder Planned, wrote, and edited 100% of project documentation which can be viewed here. Incorporated media queries and breakpoints to optimize for mobile design As well as making the team aware of completed tasks to present relevant information to the stakeholder and product manager Updated and upgraded trello cards, breaking down tasks and dispersing tasks amongst 17 team members. Restructured and streamlined design with input from product manager and stakeholder to produce results The website is meant to be a hub of information and data related to inappropriate police force being used within the united states. Staying aware and informed! blue witness is the idea of the non profit group human rights first. ![]()
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